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Section 1 - Game Flow
Rule 1 - Game and Intermission Timing


1.1 Warm Up Time - 5 minutes will be allowed for a team to warm up and get ready for the game.

1.2 Game Timing - The time allowed for a game shall be three 14 minute runtime periods.

1.2.1 Clock Stoppage - Clock will be stopped when a penalty has been called, once the puck is dropped at the face-off, the clock will remain with runtime. Clock will be stopped during the last 2:00 minutes of the 3rd period if the score of the game is within 2 goals and a box worker is available.

1.3 Intermission Timing - Play shall be resumed promptly following each intermission upon the expiration of the 2:00 minutes from the completion of the play in the preceding period.

1.4 Ice Resurface - Ice will be resurfaced after every game.

Rule 2 - Puck Out of Bounds

2.1 Puck Out of Bounds - When the puck leaves the playing area on the sides of the rink or over the net of one of the ends of the rink, it shall be faced-off at center ice.

2.2 Net Deflections - Pucks that fly up behind the net will not be whistled dead and play will be resumed once the puck returns to the ice surface. The clock will not stop and a face-off will not be needed. If the puck falls out of play, refer to Rule 2.1

Rule 3 - Icing

3.1 Icing - All icings will be blown dead and brought back to the defending team's end. The clock will not be stopped for an icing (exception: Rule 1.2.1).

3.2 Goalkeeper & Icing - If, in the opinion of the official, the goalkeeper feigns playing the puck, attempts to play the puck, or skates in the direction of the puck on an icing at any time, the potential icing shall not be called and play shall continue.

Rule 4 - Injury

4.1 Player Injury Sustained During Game Play - When a player is injured during game play, no time will be added to the clock. DAHL operators are committed to player safety, however, ice-time slots do not take into account these situations. If the official notices the progress of the game is ahead of the scheduled ice-time slot, he, at his discretion and his discretion only, has the opportunity to add additional time to game play clock to account for the delay due to the sustained injury. Also, additional time will be subtracted from intermission breaks, if needed, to get the progress of the game back on schedule.

4.2 Major Injuries - Major injuries sustained during game play that leaves a player unable to move under his/her own power and require medical assistance will be taken seriously and will be discussed by DAHL operators immediately. The best course of action will be taken to get the game back on schedule, and this determination will be communicated to the team managers.

Section 2 - Penalties/Infractions


Rule 5 - Penalties

5.1 Minor Penalties - Minor penalties will result in a 1:30 minute power play. The player who committed the infraction will sit in the penalty box for the full 1:30 minutes, unless the team on the power play scores; the penalty is over and the player who committed the infraction may return to his bench or the ice.

5.2 Major Penalties - Major penalties will result in a 5:00 minute power play and game ejection for the player who committed the infraction. A member from the team with the penalty will have to sit in the box for the player who committed the infraction for the full 5:00 minutes, regardless if a goal is scored.

Rule 6 - Physical Fouls

6.1 Body Checking - Body checking is not allowed. Any intentional body checks will result in a minor penalty. If a body check results in a player injury, a major penalty and game ejection for the player who applied the body check will be enforced (refer to Rule 5.2). Additional game suspensions may be applied upon review by the officials and DAHL operators.

6.2 Fighting - A fight shall be deemed to have occurred when at least one player (or goalkeeper) punches or attempts to punch an opponent repeatedly or when two players wrestle in such a manner as to make it difficult for the official to intervene and separate the combatants. Both players will be ejected from the game (refer to Rule 6.5).

6.3 Altercation - An altercation is a situation involving two players, with at least one to be penalized.

6.4 Continuing or Attempting to Continue a Fight - Any player who persists in continuing or attempting to continue a fight or altercation after he has been ordered by the official to stop, or who resists an official in the discharge of his duties shall, at the discretion of the official, incur a major penalty and game misconduct in addition to any penalties previously imposed.

6.5 Game Ejection - Anyone who fights or initiates a fight will be ejected from the game in which the fight took place. All fights will be reviewed by DAHL operators. DAHL operators reserve the right to suspend players for additional games based on the severity of the fight (refer to Rule 4.1 regarding player safety).

Rule 7 - Other Fouls

7.1 Slapshots - Slap shots are not allowed. A slap shot occurs when the player lifts his stick above his waist. A slap shot results in a stoppage of play and the puck will be faced-off will be in the offending team's defensive zone.

7.2 Kickshots - No kick shots allowed. A kick shot is where the player places their leg behind the stick and uses the leg to shoot the puck off the stick. A kick shot results in a stoppage of play and the puck will be faced-off in the offending team's defensive zone.

7.3 Other Actions - If there are any other actions that an official determines to be inappropriate, he may ask the player to leave the ice or impose a penalty to the player acting in such a way

7.4 Delaying of the Game - Any player who delays the game may be submitted to a minor penalty or major penalty and game ejection depending on how the player is delaying the game.

Section 3 - Officials

Rule 8 - Officials

8.1 - Officiating General Conduct - A player, goalkeeper, coach or non-playing person shall not challenge or dispute the rulings of an official before, during or after a game. A player. goalkeeper, coach or non-playing person shall not display unsportsmanlike conduct including, but not limited to, obscene, profane or abusive language or gestures, comments of a personal nature intended to degrade an official, or persist in disputing a ruling after being told to stop or after being penalized for such behavior. Any arguing with an official is prohibited and could result in a game ejection of the current game plus a game suspension of the following game. All incidents will be reviewed by DAHL operators. DAHL operators reserve the right to enforce additional game suspensions depending on the severity of the incident.

NOTE: When such conduct is directed at anyone other than an official, Rule 4.2 - Major Penalty shall be applied.

8.2 Bench Minor Penalty - A bench minor penalty for unsportsmanlike conduct shall be assessed under the rule for the following infractions:

(i) Any coach or non-playing person who bangs the boards with a stick or other object at any time, showing disrespect for an official's decision. If this is done in order to get the attention of the on-ice officials for a legitimate reason (i.e. serious injury, illness, etc.), then discretion must be exercised of the incident.

(ii) Any unidentifiable player or goalkeeper, or any coach or non-playing person who used obscene, profane or abusive language or gesture directed at an on or off-ice official or uses the name of any official coupled with any vociferous remarks.

8.3 Game Misconduct Penalty - A game misconduct penalty shall be assessed under this rule for the following infractions:

(i) Any player who, after being assessed a major penalty, persists in challenging or disputing the ruling of an official.

8.4 Reports - It is the responsibility of all game officials and all club officials to send a confidential report to the DAHL operators setting out the full details concerning the use of obscene gestures or language by any player, goalkeeper, coach or non-playing personnel. The league review board shall take such further disciplinary action as they deem appropriate.

Section 4 - Teams


Rule 9 - Team Rosters

9.1 Registered - Players must sign all applicable waivers prior to competing in any game. Failure to complete the wavier will prevent the individual from competing in any and all games.

9.2 Team Rosters - Team rosters will be checked prior to the start of each game. Any individual not on the team will not be permitted to play (refer to Rule 9.3). An individual will not be allowed to play on two teams (Only during playoffs).

9.3 Sub Players/Pick up Players - Teams can only sub/pick up players if their team has less than ten players and the individual is not already on a team in the league. The roster to which the individual signed up for first is the team in which they are entitled to. Any sub/pick up player will have to sign all applicable waivers prior to competing in games. DAHL operators reserve the right to not allow sub/pick up players.

Section 5 - Overtime, Shootouts, & Penalty Shots

Rule 10 - Overtime and Shootouts

10.1 Overtime - If a game is tied after three periods of play, a sudden death overtime will be held. Played 4 on 4 for 5:00 minute (runtime) until one team scores.

10.2 Tie Breaker Shootout - If a game is still tied after overtime, a three man shootout will be held. All three players must be different. If the shootout is not won within the first three players, teams will alternate shots in a sudden death shootout until a winner is determined (refer to Rule 10.2.1).

10.2.1 Sudden Death Shootout - During the sudden death shootout, a player can go numerous times, but cannot shoot twice in a row - the player can also be the same player who was one of the original three shooters (ie. John can shoot first in the tie breaker and then can shoot as the 4th shooter, but cannot shoot again until a different player has shot as the 5th shooter).

Rule 11 - Penalty Shots

11.1 Penalty Shot - A penalty shot is awarded to a player who is deemed to have lost a clear scoring chance on a breakaway by way of a penalty infraction by an opposing player. The clock will stop during penalty shots. The player who committed the infraction will sit for 2:00 minutes regardless if a goal is made.

11.1.1 Shot Made - Faceoff at center ice.

11.1.2 Missed Shot - Faceoff in defensive zone of the offending team.

Section 6 - Facilities


Each team will be assigned 1 locker room, treat the locker room with respect.

Treat rink staff with respect.


No alcohol or tobacco in the facility (locker rooms, benches, ice surface, and garbage's).








Rules & Regulations

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